Global healthcare gamification market is expected to grow at an impressive rate during the forecast period. The global healthcare gamification market is driven by the increasing penetration of internet and smartphones. Additionally, increasing digitalization across the healthcare industry and improving healthcare IT infrastructure are further expected to fuel the market growth through 2027. Besides, the use of healthcare gamification system to spread awareness pertaining to several diseases is further expected to positively influence the market growth over the next five years. For instance, healthcare gamification technology is being used in South Africa to spread awareness pertaining to HIV and Ebola. Furthermore, technological advancements and new product launches by the major players operating in the market is further expected to create lucrative opportunities for market growth over the next few years.

Global healthcare gamification market is segmented based on product, game type, application, company and region. Based on game type, the market can be categorized into exercise games, serious games and casual games. Causal games are those that are used for therapy and monitoring purposes. Hence, these games have a significant impact on the patient behavior, particularly on the cognitive health.

Regionally, North America is expected to dominate the overall healthcare gamification market. This can be attributed to the well established healthcare IT infrastructure coupled with early adoption of technologies in the region. Additionally, the presence of major players operating in the market in the North America region is further expected to drive the market growth significantly in the region.

The major players operating in the healthcare gamification market are Welltok Inc., SuperBetter,LLC, Reflexion Health Inc, Nike Inc., Microsoft Corporation, Mango Health Inc., JawBone Inc., FitBit Inc., EveryMove Inc., Ayogo Health Inc.

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Global healthcare gamification market is expected to grow at an impressive rate during the forecast period. The global healthcare gamification market is driven by the increasing penetration of internet and smartphones. Additionally, increasing digitalization across the healthcare industry and improving healthcare IT infrastructure are further expected to fuel the market growth through 2027. Besides, the use of healthcare gamification system to spread awareness pertaining to several diseases is further expected to positively influence the market growth over the next five years. For instance, healthcare gamification technology is being used in South Africa to spread awareness pertaining to HIV and Ebola. Furthermore, technological advancements and new product launches by the major players operating in the market is further expected to create lucrative opportunities for market growth over the next few years. Global healthcare gamification market is segmented based on product, game type, application, company and region. Based on game type, the market can be categorized into exercise games, serious games and casual games. Causal games are those that are used for therapy and monitoring purposes. Hence, these games have a significant impact on the patient behavior, particularly on the cognitive health. Regionally, North America is expected to dominate the overall healthcare gamification market. This can be attributed to the well established healthcare IT infrastructure coupled with early adoption of technologies in the region. Additionally, the presence of major players operating in the market in the North America region is further expected to drive the market growth significantly in the region. The major players operating in the healthcare gamification market are Welltok Inc., SuperBetter,LLC, Reflexion Health Inc, Nike Inc., Microsoft Corporation, Mango Health Inc., JawBone Inc., FitBit Inc., EveryMove Inc., Ayogo Health Inc. Download Free Sample Report: https://www.techsciresearch.com/sample-report.aspx?cid=7394 (Use your Corporate E-mail Id for Faster Response) For More Information Visit: https://www.techsciresearch.com/report/healthcare-gamification-market/7394.html
Healthcare Gamification Market 2027 By Size, Share, Trends, Growth, Forecast | TechSci Research
Healthcare Gamification Market By Size, Share, Trends, Growth, Forecast 2027, Segmented By Product, By Game Type, By Application, By Company, By Region, Competition Forecast and Opportunities
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