• India augmented reality (AR) and virtual reality (VR) market is anticipated to grow at a steady pace in the forecast period, 2025-2029. According to IBEF research, India AR & VR market is expected to advance at a robust CAGR by 2029. The availability of various VR devices, growing adoption of head-mounted displays (HMDs) in different industries sectors, and advancement of technologies in India are factors driving the augmented reality (AR) and virtual reality (VR) market growth, during the forecast period.

    The key players profiled in the report include, Merxius Software Private Limited, Sony India Pvt. Ltd., Imaginate Software Labs Pvt Ltd, Samsung India Electronics Pvt. Ltd., Tata Elxsi Limited, SmartVizx Private Limited, Northern MindTech LLP, Microsoft Corporation (I) Pvt. Ltd., Google India Pvt. Ltd., OnePlus Technology Co., Ltd, Simulanis Solutions Private Limited, and Immertive Pvt. Ltd.

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    India augmented reality (AR) and virtual reality (VR) market is anticipated to grow at a steady pace in the forecast period, 2025-2029. According to IBEF research, India AR & VR market is expected to advance at a robust CAGR by 2029. The availability of various VR devices, growing adoption of head-mounted displays (HMDs) in different industries sectors, and advancement of technologies in India are factors driving the augmented reality (AR) and virtual reality (VR) market growth, during the forecast period. The key players profiled in the report include, Merxius Software Private Limited, Sony India Pvt. Ltd., Imaginate Software Labs Pvt Ltd, Samsung India Electronics Pvt. Ltd., Tata Elxsi Limited, SmartVizx Private Limited, Northern MindTech LLP, Microsoft Corporation (I) Pvt. Ltd., Google India Pvt. Ltd., OnePlus Technology Co., Ltd, Simulanis Solutions Private Limited, and Immertive Pvt. Ltd. Download Free Sample Report: https://www.techsciresearch.com/sample-report.aspx?cid=7632 (Use your Corporate E-mail Id for Faster Response) For More Information Visit: https://www.techsciresearch.com/report/india-augmented-reality-and-virtual-reality-market/7632.html
    India Augmented Reality and Virtual Reality Market 2029 By Size, Share, Trends, Growth, Forecast | TechSci Research
    India Augmented Reality and Virtual Reality Market By Size, Share, Trends, Growth, Forecast 2029, Segmented By Product Type, By Organization Size, By Offering, By Application, By End User, By Region, Competition Forecast and Opportunities
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  • India augmented reality (AR) and virtual reality (VR) market is anticipated to grow at a steady pace in the forecast period, 2025-2029. According to IBEF research, India AR & VR market is expected to advance at a robust CAGR by 2029. The availability of various VR devices, growing adoption of head-mounted displays (HMDs) in different industries sectors, and advancement of technologies in India are factors driving the augmented reality (AR) and virtual reality (VR) market growth, during the forecast period.

    Augmented reality (AR) enhances customers surroundings by adding digital elements or technologies to the real world, such as by using a smartphone camera. The best examples of augmented reality technology are the popular mobile app Pokémon Go, which allows players to find and capture real-world Pokémon characters. The essential value of AR is the way in which the components of the digital world combine with the human observation of the real world.

    The key players profiled in the report include, Merxius Software Private Limited, Sony India Pvt. Ltd., Imaginate Software Labs Pvt Ltd, Samsung India Electronics Pvt. Ltd., Tata Elxsi Limited, SmartVizx Private Limited, Northern MindTech LLP, Microsoft Corporation (I) Pvt. Ltd., Google India Pvt. Ltd., OnePlus Technology Co., Ltd, Simulanis Solutions Private Limited, and Immertive Pvt. Ltd.

    Download Free Sample Report:
    https://www.techsciresearch.com/sample-report.aspx?cid=7632

    (Use your Corporate E-mail Id for Faster Response)

    For More Information Visit: https://www.techsciresearch.com/report/india-augmented-reality-and-virtual-reality-market/7632.html
    India augmented reality (AR) and virtual reality (VR) market is anticipated to grow at a steady pace in the forecast period, 2025-2029. According to IBEF research, India AR & VR market is expected to advance at a robust CAGR by 2029. The availability of various VR devices, growing adoption of head-mounted displays (HMDs) in different industries sectors, and advancement of technologies in India are factors driving the augmented reality (AR) and virtual reality (VR) market growth, during the forecast period. Augmented reality (AR) enhances customers surroundings by adding digital elements or technologies to the real world, such as by using a smartphone camera. The best examples of augmented reality technology are the popular mobile app Pokémon Go, which allows players to find and capture real-world Pokémon characters. The essential value of AR is the way in which the components of the digital world combine with the human observation of the real world. The key players profiled in the report include, Merxius Software Private Limited, Sony India Pvt. Ltd., Imaginate Software Labs Pvt Ltd, Samsung India Electronics Pvt. Ltd., Tata Elxsi Limited, SmartVizx Private Limited, Northern MindTech LLP, Microsoft Corporation (I) Pvt. Ltd., Google India Pvt. Ltd., OnePlus Technology Co., Ltd, Simulanis Solutions Private Limited, and Immertive Pvt. Ltd. Download Free Sample Report: https://www.techsciresearch.com/sample-report.aspx?cid=7632 (Use your Corporate E-mail Id for Faster Response) For More Information Visit: https://www.techsciresearch.com/report/india-augmented-reality-and-virtual-reality-market/7632.html
    India Augmented Reality and Virtual Reality Market 2029 By Size, Share, Trends, Growth, Forecast | TechSci Research
    India Augmented Reality and Virtual Reality Market By Size, Share, Trends, Growth, Forecast 2029, Segmented By Product Type, By Organization Size, By Offering, By Application, By End User, By Region, Competition Forecast and Opportunities
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  • How Is Rising Smartphone Use Supporting AR and VR Market Growth?

    A number of factors such as the mounting focus of vendors on price reduction, surging penetration of tablet computers and smartphones, and increasing adoption of advanced technologies by enterprises will drive the augmented reality (AR) and virtual reality (VR) market at a CAGR of 42.9% during the forecast period (2020–2030). According to P&S Intelligence, the market generated a revenue of $37.0 billion in 2019, and it is projected to reach $1,274.4 billion revenue by 2030.

    One of the key growth drivers for the market is the surging adoption of smartphones and tablet computers across the world. Consumer electronics, such as tablets, smartphones, laptops, and gaming consoles, have become potential hardware interfaces for the associated applications. For instance, the 2018 "Measuring the Information Society Report" published by the International Telecommunication Union (ITU) states that the global average mobile subscription rate is 107.0 per 100 inhabitants. As per the report, almost every individual in the world resides within the reach of a mobile-cellular signal.

    In recent years, the escalating investments being made by tech corporations and venture capitalists in AR and VR start-ups have become a prominent trend in the AR and VR market. With these investments, start-ups and technology providing companies are focusing on introducing new and improved AR and VR products. For example, in 2019, Coursera, Guild Education, and BetterUp, which are some of the leading EdTech companies in the U.S., received $103 million from SEEK Group, $157 million from General Catalyst, and $103 million from Lightspeed Venture Partners, respectively.

    The device type segment of the AR and VR market is bifurcated into AR devices and VR devices. The AR devices category is further classified into head-mounted displays (HMDs), head-up displays (HUDs), and handheld devices. Whereas, the VR devices category is classified into HMDs, gesture-tracking devices, and projector and display walls. Under this segment, the HMDs category held the largest market share during the historical period (2014–2019), and it is expected to demonstrate significant growth during the forecast period, due to the booming demand for lightweight displays and soaring number of patented products.

    Geographically, North America accounted for the largest share in the AR and VR market during the historical period, and it is projected to register notable growth throughout the forecast period. This can be credited to the increasing application of AR and VR technologies in the e-commerce and healthcare industries in the region. Of the North American nations, the U.S. emerged as the global leader due to the existence of leading market players, such as AccuVein Inc., in the country.

    Whereas, the Asia-Pacific (APAC) region is expected to demonstrate the fastest growth in the AR and VR market throughout the forecast period. This will be due to the presence of a vast population of tech-savvy youth and the high popularity of AR- and VR-enabled gaming in the region. Due to these reasons, numerous leading players are focusing on introducing AR and VR devices in the region. For instance, in October 2019, LG Uplus Corporation and eyecandylab Corporation launched U+AR Shopping, an AR service for online shopping portals, in APAC.

    Thus, the rising use of smartphones and tablet computers and mounting investments being made in AR and VR start-ups will support the market growth in the foreseeable future.

    Read More: https://www.psmarketresearch.com/market-analysis/augmented-reality-and-virtual-reality-market
    How Is Rising Smartphone Use Supporting AR and VR Market Growth? A number of factors such as the mounting focus of vendors on price reduction, surging penetration of tablet computers and smartphones, and increasing adoption of advanced technologies by enterprises will drive the augmented reality (AR) and virtual reality (VR) market at a CAGR of 42.9% during the forecast period (2020–2030). According to P&S Intelligence, the market generated a revenue of $37.0 billion in 2019, and it is projected to reach $1,274.4 billion revenue by 2030. One of the key growth drivers for the market is the surging adoption of smartphones and tablet computers across the world. Consumer electronics, such as tablets, smartphones, laptops, and gaming consoles, have become potential hardware interfaces for the associated applications. For instance, the 2018 "Measuring the Information Society Report" published by the International Telecommunication Union (ITU) states that the global average mobile subscription rate is 107.0 per 100 inhabitants. As per the report, almost every individual in the world resides within the reach of a mobile-cellular signal. In recent years, the escalating investments being made by tech corporations and venture capitalists in AR and VR start-ups have become a prominent trend in the AR and VR market. With these investments, start-ups and technology providing companies are focusing on introducing new and improved AR and VR products. For example, in 2019, Coursera, Guild Education, and BetterUp, which are some of the leading EdTech companies in the U.S., received $103 million from SEEK Group, $157 million from General Catalyst, and $103 million from Lightspeed Venture Partners, respectively. The device type segment of the AR and VR market is bifurcated into AR devices and VR devices. The AR devices category is further classified into head-mounted displays (HMDs), head-up displays (HUDs), and handheld devices. Whereas, the VR devices category is classified into HMDs, gesture-tracking devices, and projector and display walls. Under this segment, the HMDs category held the largest market share during the historical period (2014–2019), and it is expected to demonstrate significant growth during the forecast period, due to the booming demand for lightweight displays and soaring number of patented products. Geographically, North America accounted for the largest share in the AR and VR market during the historical period, and it is projected to register notable growth throughout the forecast period. This can be credited to the increasing application of AR and VR technologies in the e-commerce and healthcare industries in the region. Of the North American nations, the U.S. emerged as the global leader due to the existence of leading market players, such as AccuVein Inc., in the country. Whereas, the Asia-Pacific (APAC) region is expected to demonstrate the fastest growth in the AR and VR market throughout the forecast period. This will be due to the presence of a vast population of tech-savvy youth and the high popularity of AR- and VR-enabled gaming in the region. Due to these reasons, numerous leading players are focusing on introducing AR and VR devices in the region. For instance, in October 2019, LG Uplus Corporation and eyecandylab Corporation launched U+AR Shopping, an AR service for online shopping portals, in APAC. Thus, the rising use of smartphones and tablet computers and mounting investments being made in AR and VR start-ups will support the market growth in the foreseeable future. Read More: https://www.psmarketresearch.com/market-analysis/augmented-reality-and-virtual-reality-market
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    AR and VR Market Size & Growth Forecast Report, 2022-2030
    The AR and VR market was valued at $28.5 billion in 2021, and it is expected to reach $200.1 billion by 2030, growing at a CAGR of 24.2% between 2021 and 2030.
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