The two bosses that we were preparing for in our pre raid WoTLK Gold beset our patchwork and we sorted out the theory about three Drake. For both fights, players will be receiving a lot more spike damage than other fight on the tear. Every other fight on tear has very low survival requirements except Maixner. But that fight just requires an effective defence CD management. You don't have to be super geared for it. I'd suggest that you do Star Three Drake last so that you start equipped with the most gear possible from tools as well. Alec goes.

The next bosses will receive an all-encompassing 30 percent HP boost and damage reduction all over the board, and the classic patchwork got bumped up to become the most difficult one in the group. While he's still not so difficult however, he's clearly on a different level than everyone else in the raid. When we're gearing up for a raids, he's probably the first boss to have in mind for the next. I think he is the only boss, and if unprepared raiders will have a hard time inax quick refresher in case you've lost what he's doing or haven't dealt him with before. He'll be able to slash the main tank for the most amount of damage, but the thing that he does that is terrifying is hateful strike.

This is a major physical damage hit he will hit the most HP target which is the second or third melee threat about every one second. It can be sustained for 30k after mitigation on a pre-raid equipped tank. What we're trying to find is as high a level of HP as possible to get through this, in case you're not familiar with the effects of HP. It's HP WoTLK Classic Gold divided by one and minus damage reduction.