Diablo 4's Quarterly Updates have been a great way for fans to stay in touch with Blizzard's plans, and the latest one this month featured a class-focused trailer for the game's final playable character Diablo IV Boosting, the Necromancer. Blizzard talked about what its plans are for when Diablo 4 comes out, as well as what is going to happen in the long run. Some Diablo fans have been skeptical about the series' fourth installment after various controversies surrounding Blizzard's Diablo Immortal, a mobile adaptation of the ARPG.

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The main problem with Diablo Immortal was and still is its predatory monetization, which is built with classic gacha games in mind and offers randomized rewards to those who purchase loot with real money. This drew backlash because Diablo fans didn't want a game where spending ridiculous amounts of money was the main way of getting the best gear, leading to a lot more skepticism about Diablo 4. Still, Blizzard's recent statement seems to be self-aware, making it clear that Diablo 4 will be a one-time purchase with no ways to spend money and get in-game items or experience. Yet there might be another problem with its design philosophy.

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Why Diablo 4 Forcing Players To Make New Characters may be Bad 
Much like one of its biggest competitors, Path of Exile, Diablo 4 is built with a live-service model in mind that includes plans for all sorts of post-launch content over four seasons per-year. With it come new enemies, maps, items to acquire, and a general refresh of the game's meta, allowing players new and old to jump into the action.

To experience a new season, Diablo 4 players will need to create a new character and start from scratch, which is the same approach that other ARPGs have adopted over the years. This doesn't mean that old characters will be deleted with all progression lost, as Blizzard is planning on moving everything to the so-called Eternal Realm: an endless season where everything is stored and players can keep collecting gear. However, the new content from each season won't be available in the Eternal Realm, and the only way to experience it is to start fresh.

While this may be interesting to test new builds and items once the meta changes, it requires a lot of dedication to a game that will probably not undergo dramatic modifications from one season to the next. Diablo 4's core gameplay loop won't be altered in significant enough ways to make every season a completely diverse experience, even though the live-service model promises to do something of the sort. The game could become stale for players who go through every season, despite new content being added frequently.

According to the update, Diablo 4 is getting rid of old Blizzard habits that tries to make every release come with some form of purchaseable DLC, but a bigger problem may arise for those who don't want to engage with a continuous loop that resets their progress. Having to start from scratch with each season is a commitment, and while this strategy is likely aimed at making the game more appealing with frequent patches, investing time and resources into a character that is not sticking around could be disheartening buy Diablo 4 Boosting. Blizzard's intentions with Diablo 4 seem good, but the game might need more than extra layers of decor to stand out.