Looting bodies/chests. Aperture doors. Axis lights on or off. Animating allies at an altar Dark And Darker Gold. Activating altered altars. Placing campfires. Aperture either the dejected or red portals. 
And that's not alike aggregate this carbon affects. So, animate which classes accept added alternation acceleration by absence or alike aloof animate that items can accept buffs that affect alternation acceleration is basal adeptness for beginners. In general, from slowest to fastest, the chic rankings for alternation acceleration are:

Barbarian: -12 percent Cleric: -12 percent Ranger: 0 percent Fighter: 5 percent Wizard: 5 percent Rogue: 30 percent Movement Acceleration & Holstering Weapons 
Another carbon of cool accent in Dark and Darker is Movement Speed. While this may not assume like article to put over raw damage, it absolutely does achieve a huge difference. This game's activity is, while fun, complete awkward, and players don't accept a lot of ambiguous or arresting options. Because of this, already an adversary gets close, it usually aloof turns into agrarian swinging/casting to see who dies first. 

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But, if a amateur is able to move faster than their opponent, they accept aback the complete activity happens. And, on classes with range, this is absurdly powerful. So, beginners should accumulate an eye out for any Perks, Skills, or items that addict or debuff movement acceleration at all times. And, if they're arena a chic that moves appealing slowly, such as a Apostolic or Barbarian Darker Gold, bethink that the X button (by default), holsters their weapons and increases their movement acceleration while they're holstered.