However, if you do miss a backstab, the animation still leaves you exposed and that 
leaves you to Elden Ring Runes being backstabbed yourself much like it used to be and now we are actually landing backstabs in PvP which feels so good.

On the other hand, then parrying, so critical hits also benefit from parrying. 
Parrying was a major part of the previous Souls games but in Elden Ring specifically 
PVP you'd never really see it. Every Build made in Dark Souls 3 for PVP had Parrying 
in mind in some way, but if you tried that in the builds for Elden Ring and it just 
didn't work. While Parrying is still very hard in high skill even with various 
hashes that do increase your power frames and certain Shields. It's actually being 
rewarded now which is really nice to see and so the really skillful Parry-based 
players are going to be rewarded more as they should be.

Overall, the 1.15 update has really changed the feel of Elden Ring PVP and people 
are calling it the DS3 patch and the way that it Harkens back to the way DS3 PVP was 
played at its core. Now it's obviously not a valid fare one-for-one comparison, this 
is still Elden Ring, but it's also undeniable that it feels more like Dark Souls 3 
than it used to. And it is a big change for the matter of PVP and how it's going to 
be played and how you might even consider making builds. We think it will shift 
things up in a good way because we have been stagnant for so long, any big change to 
the core of how it works is only going to best site to buy elden ring items be a good thing after such a long wait 
without any updates.